The biggest loser this holiday season will be my wallet.
Sony finally released its pricing for the PlayStation 5. The regular version with a Ultra HD Blu-ray drive will cost $499 and the digital version without one will weigh in at $399. They will be released in the U.S., Japan, Canada, Mexico, Australia, New Zealand and South Korea on Nov. 12. It will go out worldwide NOv. 19. That news comes a week after Microsoft unveiled its pricing plan for Xbox Series S and Xbox Series X. The budget-friendly Series S, which isn’t as powerful as its big brother, is priced at $299 and the high-end Xbox Series X will cost $499. Both of Microsoft’s consoles come out Nov. 10.
A LEVEL PLAYING FIELDThat puts Microsoft and Sony on equal footing this holiday season when it comes to the high-end consoles. The systems appear comparable in terms of power and features. They both will have ray tracing, which is the most obvious selling point between the upcoming generation of games and the previous one. Ray tracing enables developers to recreate accurate lighting. It’s one of those techniques that enables Pixar movies to look a step above what video games currently output. For the casual gamer, the graphics will pop more with fire accurately reflecting off water and the light bouncing off glass. The more subtle changes will come through game design as super fast SSDs will make transitioning from action scenes to cut scenes more seamless. That could be seen in the “Spider-Man: Miles Morales” trailer at the PlayStation 5 Showcase. It’s remarkable.
The biggest separation from the two consoles will be content. Sony already has established franchises and heralded studios, and the company put them to work showing off what the PlayStation 5 can do at its showcase. Sony brought out the big guns with the reveal of Square Enix’s “Final Fantasy XVI” and Sony’s “God of War Ragnarok.” Microsoft is no slouch with the “Halo Infinite” reveal but more importantly a buying-spree of studios that include Obsidian Entertainment, inXile Entertainment, Ninja Theory and Double Fine shores up its roster of first-party developers. What separates the two at this moment is that Sony’s teams have had more experience working under the company and the demos they’ve shown have been more impressive. Microsoft’s recent acquisition haven’t shown much in terms of gameplay but they do have a …
Source:: East Bay – Entertainment