Review: ‘Dead or Alive 6’ and ‘Jump Force’ are fighting games with flaws

The “Dead or Alive” series is known for two things. The first is its simple but deep combat system. The developer, Team Ninja, squeezes plenty of gameplay mechanics out of a few buttons, but in the process, the studio has built a fighting game that has stood the test of time.

The second hallmark is more complicated. “Dead or Alive” was released at a time when video games were going through what’s essentially adolescence. Harnessing hardware that could produce more lifelike characters, studios catered to an audience just discovering Maxim and FHM magazines. The result of this was Team Ninja making a game with scantily-clad fighters that emphasized elements such as “breast physics.”

Nowadays, gamers are older and such puerile antics aren’t as powerful a draw. That puts “Dead or Alive 6” in an awkward position. It’s a fighting game that downplays what made it popular while also keeping enough of its legacy to make longtime fans happy.

Instead of going in a different direction, the game straddles the line between the familiar and the new. It continues the saga between series villain Victor Donovan’s MIST organization and the Mugen Tenshin ninja clan. Donovan has targeted the shinobi because of their powerful abilities, and in this chapter, he tasks a scientist named Nico with resurrecting Raidou, a powerful ninja killed in the original.

At the moment, it features 26 fighters with several longtime favorites such as Kasumi, Ayane, Leifang, Tina, Ryu Hayabusa and Bayman, along with two newcomers Diego and Nico. In addition, the series’ dynamic gameplay arenas return with 14 distinct areas. Players have to be careful where they fight because they can be knocked down hills or fall through the floor after an explosion. The fact that players have to know the stages as well the matchups makes it unusual among fighting games.

The big gameplay change comes in the addition of the special button. It joins the hold, punch and kick inputs that have been standard for the series. The special button is used for moves tied to a Break Gauge that builds up over a battle. The meter allows players to perform skills such as Break Hold that allows them to guard against nearly any attack. It also allows players to perform a Break Blow that deals big damage to opponents. Using these moves consumes meter, so players will have to keep an eye on it.

That and the new

Source:: East Bay – Entertainment


(Visited 2 times, 1 visits today)

Leave a Reply

Your email address will not be published. Required fields are marked *